A while back on the GarageGames site I had posted a link to a small artist challenge to create a 50s inspired Monster or Scifi movie creature. The idea of the challenge was just to have some fun and see what people could come up with with a set of guidelines.
Click Here for Larger VersionMy goal was to create a Creature from the Black Lagoon type monster combined with a few aspect of 'Ymir' from the movie 20 Millin Miles to Earth.


I spent a couple of evenings just doing research with Google Images, a copy of the incredibly awesome Dark Horse Comics version of the film (art by Art Adams), a pen and a pad of paper. Getting an idea for the shape and form and how the original Creature suit looked and pulling in elements of Ymir that I liked.

Next up I went into 3DS Max to create my 3D model for this creature. I kind of cheated here and repurposed one of my generic male models I created and did some quick modifications to get a generic form I could take into Mudbox 2009.

I probably dont need to display the work I did in Mudbox again (since its the first image that you see for this blog. But once I was done with Mudbox I exported the base data back out to 3DS Max (so I can make the character into something I can load into a game engine) and here is how it looks in Max with some viewport shaders.

You will have to forgive the blue normal map look of the model, I dont have a diffuse map ready for it yet (and there is no displacement map loaded to do the extra little modifications for the model).
More to come later...