Friday, March 05, 2010

Onlive Technology + Portable Touch Screens + Wifi = What We Really Wanted in a Tablet?

Now that the dust has settled from the next round of Tablet PC announcements (ie. Slate from HP/Microsoft, the nefarious iPad from Apple and offerings from various others), I think that it is probably safe to post this idea that came to mind.

As someone who works in the game development industry, I have been quietly following the efforts of OnLive with curiousity. In case you do not know who they are, OnLive is a company whose goals are to provide a little micro-console that you plug your TV, gamepad and a network connection into (thats it). The system works by communicating with a big network of servers located in some other remote location of the world, this rack of servers handles all the processing that it takes to play game and send down each individual frame of resulting data down to the set-top box (mentioned previously). So far in tests the the OnLive system has had a mixed set of reviews on how well it works, which depends entirely on the network connection and your distance from the server farms. Regardless thought what I am trying to point out isn't whether or not OnLive is a going to succeed, but that the technique being used is actually feasible.

Which brings me to my next point, portable touch screen computing. Like I said previously, we have seen a multitude of offerings from various companies and the results have either been underpowered (Lenovo Ideapad U1), lackluster (Apple's iPad), or really cool but a bit out of the price range of most people (HP/Microsoft Slate). What we really seem to be lacking is something that provides the performance that people really want, along with the options to run what they want and at a price that makes it an affordable toy to put on your coffee table.

So here is my idea... back in the 80s, a lot of companies invested in what were known as "dumb terminal" computers, which were basicly monitors with attached keyboards and almost no processing power itself. These 'dumb terminals' were connected to a more powerful central computer in the office which did all the processing for them. The reason why this worked at the time was that computers were expensive and the idea of having one powerful master and a bunch of 'dumb terminals' made a lot of financial sense. The reason why this failed was two-fold: powerful desktop style computers became cheaper than a terminal solution over time, and eventually we found that the network technology at the time could only handle so many terminals connected to the machines (which means that the terminals didn't scale very well at all, so you had a limit on how many terminals you could have).

So going with the idea of terminals, what would happen if returned to that idea but in a much smaller scale using technology like OnLive and combined with a low cost, portable touch screen display?

The first step would be to take the technology that OnLive has created and make it into an application that you can setup and install on decently equipped home PC. This way the same PC that you use at home for your normal daily work, play or web surfing simply gets repurposed when needed to act as the mainframe (like it would with OnLive's system as it is right now, just for the home).

The second step simply involves finding a simple, portable touch screen display to act as the terminal. It wouldn't need a crazy amount of processing power, in fact very little, just enough to handle startup, power management, the display and of course a network connection via Wireless N (or similar connection).

The third and final step is simply powering on the portable touchs screen display and let it connect or sync up with your desktop PC at home. Thus allowing you to do your normal daily activities but in a more relax setting on your couch, at the bar, whereever really. Providing portable computing the way consumers actually want and need it to be, without also forcing the consumer to rebuy or find alternatives to the applications that they want to use on said portable device (and without upsetting companies by having users install multiple copies, break DRM or worse utilize a cracked copy of the software).

Well that's my idea in a nutshell and to be honest I do not quite get why no one has gone down this route with their portable computing options. Why reinvent the wheel when you can simply provide another option to utilize the wheels you already own?

Monday, March 01, 2010

Heading to GDC Next Week

I am off to GDC next week. Should be a lot of fun with a whole bunch of business meetings lined up and opportunities to meet with old friends for food & drinks. If I spot anything interesting I will try to post what I can.

If you are publisher or distributor of games who is looking for some titles from a company with experiance developing online multiplayer games (both 3d and 2D) contact me so that we can setup a meeting. Thanks.

Empire Avenue Setup

Im adding this to the Empire Avenue beta, so you might just want to disregard this post for the most part:

EAVB_TORFJWOVMZ
EAVB_TORFJWOVMZ

Blog Interruption

Blogger is removing the ability to update personal blogs via FTP so expect some distruption with my ability to post my blogs on this site. On the plus side I guess it will give me an opportunity to complete that long overdue update that I want to this site.

Thursday, January 28, 2010

National Reserach Council - IRAP Program is not Fairly Providing Market Access Programs to All Albertans!

Today I found out that me and pretty much every other digital media based developer here in Edmonton just got screwed over from accessing a whole bunch of Federally funded programs because we do not pay membership in Digital Alberta (an organization that continues to only concentrate on representing the Calgary and area digital media community).

Since I am sick and tired of being screwed over by Digital Alberta misrepresenting itself as the "voice of the digital media industry here in Alberta" and getting exclusive access to these programs, even though they are Federally operated, I wrote the following letter to the National Research Council and CCed it to my MP and MLA for my region so that they are aware of this significant issue.

I am a Digital Media developer based out of Edmonton Alberta. I also represented an Alberta based digital media group entitled GameCamp Edmonton and I would like to register a a formal complaint about the National Research Council - IRAP program, for mis-handling public funds by providing exclusive opportunities offered through the NRC - IRAP program to a members only organization entitled Digital Alberta which operates and specificly serves only the needs of the Calgary region.

For your records I have CCed my MP and my MLA for my riding on this email as well. As I am seriously upset at the fact that a Federal program that is run by public tax dollars would choose to operate a program in such a way that it excludes perfectly valid Canadian based businesses and individuals.

As previously stated, the NRC - IRAP program has chosen a single entity to provide Market Access programs in Alberta. This group, called Digital Alberta, unfortunately does not serve as the voice nor represent the Alberta digital media sector. Instead it is a group that has narrowly focused its vision on the Calgary Digital Media sector and as such has a very limited membership which is made up only from this region. As such, Edmonton area developers, such as myself, are not able to gain access to any of these federally funded programs provided the NRC - IRAP because they do not want to feel cheated by paying a membership to an organization that does not care to reprsent them.

As such these programs are cheating digital media developers from across Alberta, such as Edmonton and area based companies from getting access to these federally offered program. They are cheating our city from being reprsented properly on a global stage. They are cheating the hard working and in many cases industry leading Edmonton based developers out of opportunities to grow their business and most importantly it is cheating the tax payers from have an opportunity to succeed and grow.

It is too late at this time to correct the issue and allow Edmonton based digital media developers access to many of this years Market Access Programs that they need access to to grow. But I certainly hope that your policy of how you provide access to the NRC - IRAP programs will change within the next six months by finding a better and impartial way to ensure that all Albertans in the digital media sector can apply for.


Logan Foster
Digital Media Developer

Tuesday, January 12, 2010

Dell What the Hell Happend To Your Customer Service?

I've been in the market for a new laptop for a few months now to replace a 5 year old Dell Inspiron 9300. Now its not that the old laptop is broken, aside from a dead battery it works but it lacks the horsepower I need to do any significant 3D or graphics work anymore.

After much deliberation I found a pretty good deal on a Dell Studio 17 laptop via Costco. While I am not as impressed with the video card, I hate ATI cards, the machine isnt bad and comes with some serious horsepower. Best of all it comes in at that nice sweet spot price range, the machine is regularily $1450.00 but is currently $150 off to bring it to $1300.00 which is a pretty decent deal considering that the same configuration via the Dell.ca site comes out at $1800.00 with a $150.00 off deal to bring it to $1650.00.

Obviously you can see the same discrepincy as I could, so I thought "Hey Dell gave me a deal on my Inspiron 9300 last time when I called them up and asked them to be more competetive on the price (along with one of those Dell super warrenties), maybe I can do the same?". I called up their 1-800 sales number on the top of the page and after a few seconds I was directed to a very obvious India call center. I should note I normally don't have an issue with call centers in India as long as they are easy to understand and dont treat me like a jackass... sadly this wasn't the case with Dells India Call Center.

After dealing with their telephone system to choose the options I wanted I had to wait and talk to a sales guy, unfortunately this first sales guy simply was there to redirect my call, which he did after collecting some information on me for some reason to an associate of his. This second associate was a real dick. I explained my situation "I have an old Dell Laptop", "I love my old Dell laptop, but its old" and that "I was looking to see if he could be more competative on his pricing than whats listed on the Dell.ca website such as what I saw on Costco and what Dells competition offers". I explained that price of the machine on Dells site and the same configuration via Costco which was no where near the same. It was pretty apparent early on that the guy didnt look because he sniped back "thats $1450!" to which I retorted "no its $1300, if you look you will see theres a $150 rebate". He muttered a bit and then responded "Ok I can give you the laptop for $1450.00", which is the same price Costco offers the laptop for before rebate... Dell was still $150 off on even meeting the price.

He clearly wasn't impressed by me correcting him and sponded with a comment of how the Studio 17 laptop comes with a eGo 320gb portable HDD and 15 months of Antivirus support and that was well worth the price difference. Unfortunately he forgot he wasn't dealing with some idiot, I just purchased a Seagate 500gb 7200 rpm portable HDD for $50 that weekend (much more superior than a 320gb 5400 rpm drive), I did not need a pre-bunled McAffee AV software Dell gets paid to bundle on the PC (plus there are plenty of much better FREE AV solutions from AVG and MS; McAfee is one of the WORST AV SOLUTIONS on the market; and I usually get a Norton AV bundled with a copy of Systemworks) and if you paid attention to the Dell vs Costco pages, you will see that Dell only offers 1 year of warrenty while Costco offered 2.

Still not content with the price I told him so and said that this doesn't even match features or cost of what their competition offers. Annoyed he responded "Like what?". I tried to tell him about a fantastic laptop Acer offers (the 8940G-6683) which was more feature rich and cheaper than what he was trying to offer me. I must have hit a sore spot here because the sales associated sniped back "You cannot compare a Dell with an Acer. Ours is much higher quality...". While I will agree that a Dell is more than likely better built than an Acer, I knew that already and was planning on buying at least 2 if not a 3 year warrenty support program to ensure that regardless of the laptop manufacturer that I wouldn't be really worried about construction problems.

At this point I had had enough of this guy. He was giving me the run around and massive excuses and still was not able to price match the same machine, made by Dell but sold through Costco. I really did not appreciate him trying to justify the price difference that he couldnt match due to at best $50 of hardware and software. But what really annoyed me was his quick dismissal of the machines that his competition offer, effectively calling them crap. So I cut the associate off right at the point he was fired the shot across the bow about Acers workmanship and said "You know what? I changed my mind. I don't want the machine anymore, I dont want to deal with you". There was a bit of silence on the other end, and I am certain that he wanted to say something back but I hung up and ended the call. I wasn't just angry at this jerk of a sales associate, I was angry at Dell as a whole, I did not want to buy a Dell machine if this was any indication of how their customer service was going to treat me after the sale was completed.

Now I wish I could say that this was a rare occurance, but checking on Twitter with the #Dell hashtag, I found that the whole day of search results that I got was full of angry and irate Dell customers who were treated like crap by Dell's Call Centers.

So what's the end result of all this:
1. I did not purchase a Dell at all. I instead purchased an HP laptop for less than the price Dell quoted me and with much better features. Dell lost out on about $1600.00 worth of sales (with 3y warrenty added in) and ended up with an angry user who will think twice about ever buying a Dell for himself or his workplace. Yes I might be a small fish, but in today's marketplace where consumers are socially connected, bad opinions and negative word of mouth go a very long way thanks to thinks like the Internet and Twitter.
2. Dell clearly isn't competetive anymore, even with themselves. You can find much better deals on preconfigured devices if you shop around. Worse yet, Dells sales associates are using poor excuses of bundled "extras" you normally do not want or can get cheaper at your local computer store to justify their prices.
3. Customers hate dealing with companies that slag their competition instead of being competetive. It looks low. Dell is supposed to be the top computer seller in the world and relying on low-end antics makes me think that perhaps Dells quality isn't perhaps all its cracked up to be.
4. The sales period is probably the most vital part of a person deciding whether or not they will buy your product. Its an indication of how your relationship with the company will go, and when you are buying a laptop with warrenty you are commiting to multi year relationship where you are stuck with that machine. Which IMHO is a critical item if you are considering buying any computer nevermind a laptop that you will have an use for years to come.

Sunday, January 03, 2010

Recap of my Gaming for the Past Year

When people ask me what it takes to be involved in the games industry one of my favorite answers to give is "Love to play any and all games, not just PC or Console games". The simple reason for this is that by trying out different things you can get a better idea of what makes a game something memorable or enjoyable versus being another run of the mill product. So with that said here is my "Year in Review for Gaming" but condensed so that it hopefully doesn't fill 3 screens...

PC
Dragon Age (Bioware) - Huge nostolgia factor here that harks back to the old Black Isle and Bioware work of the late 90s. Overall fun game, though replay factor is a bit weaker than in other Bioware titles, but I really think you cannot go worng with it one way or another. One major complaint on the replay is that there is no good opportunity to be Evil since your party options are mostly good. Im glad I got this for the PC though as like any other Bioware game to date there are too many dammed menus :)
Left 4 Dead (Valve) - Overall a great game that reminds you of the early days of FPSs before designers 'copped out' and threw 50+ guns, dozens of classes and vehicles into the mix to hide a games lack of 'fun-factor'. L4D is just rip roaring fun that's great to play solo or with/against friends, showing that games can be simple and still be fun! As a funny side note I did a talk at an elementary school for a career day and you would be surprised how many kids admitted to playing L4D, I rarely had a hand that wasn't up in the 4 sessions I did.
Half Life 2 (Valve) - I never played this game when it came out, got it with a bundle via Steam so I decided to go and see what it was all about. Overall not a bad game, not too intuitive, but I will just blame that on the game coming out during a time when PC games were maturing to be more usable. I can see why a lot of people went ape shit over this game at the time, though I would say its more of an 80% overall than the mid 90%s it got.
Masters of Orion 2 (Microprose) - Ya its old, very old. But it still gets played because its one of those classic strategy games that never really goes stale. A lesson that most gamedevs today could seriously learn if they want to recapture the golden age of gaming.
Baldurs Gate (Bioware) - I don't know why but one Saturday afternoon I decided to reinstall this old classic and play it. I realized a few things by doing this 1) RPGs are the most fun when you start at level 1 and learn the game and world with the character in a small scale or setting, 2) Sound is such a critical element to make or breaking a game, BG wasnt bad visually when it came out, it looked really bad on my 1900x1280 screen when I replayed it, but the great sound in the game made me ignore the pixelated mess on the screen, and 3) how did we ever accept getting our asses kicked repeatedly at the Friendly Arm Inn? Its something that would never be acceptable in gaming today, yet back in the late 90s none of us really cared if we died upteen times in a row before we finally beat that dammed assassin.
WoW: Wrath of the Lich King (Blizzard/Activision) - I am both annoyed and find myself enjoying WoW, but that might have more to do with the fact that I get to raid with 9 other friends I know in real-life than anything else so there is a lot more social aspect to playing the game than what a solo person would ever get and I think it has a lot to due with the games overall success. Without friends this game is pretty horrible to play as the whole system past level 20 operates around finding a clicke to be a part of to move ahead. Personally I think Blizzard has 'jumped the shark' with this expansion primarily because theyved made so much of the game open and accessible to any player who has paid their monthly account. While I will agree it was too inaccessible before, I think this extreme shift of the poles by Blizzard has gone a long way to hindering the games play experiance by making a vast majority of the players into self proclaimed "elitist casuals jerks" who are too concerned with gear scores for even the most boring, simple and mundane in-game content. Worse yet there is too much emphasis put onto chasing the carrot versus following the bread crumbs like the game used to be when it became the mega 10-million user monster it is.
Aion (NcSoft) - A prettier WoW clone but thats about it. Sorry to Aion fans out there, the game looks great and plays just like any other MMO on the market, but then again that's the overall problem with the game, it plays like every other MMO on the market. I know its been out in Korea for a year already, but the game still looks like its missing serious polish to make it a fun and enjoyable experiance (remember people Polish means more than just visuals), so much so that I let my pre-paid 3 month subscription lax after only 14 days of playing... ouch. I do think this game could have been a real WoW killer if it tried to be something unique. Gamedev comments: as an artist who works on games I have to say there is nothing more annoying than watching really poor animations play out in front of me, like watching my avatars feet slide around on the terrain while they do an action; the sounds for the game could be a lot better too, they absolutely blow away my suspension of disbelief by sounding like some "big headed" manga style production. A couple of many beefs I have with the games production quality overall.
Legions (Instant Action) - An attempt to reclaim the Tribes glory but with a different IP name. The first level for Legions (the big open field with the large mechanical SW like trench) was pretty awesome and really showed the games potential to be more than just airial spam, but unfortunately this design logic didnt carry though with the later levels which feel more like randomly placed objects. The biggest issue with Legions though is that the the instantaction.com (IA) portal interface and backend was pushed by an exec that didn't want to take feedback or input from anyone and pushed through with his 'vision' of how things should be done. As such the IA portal itself at this time is difficult to utilize, web only (I really wish it had LAN options) and suffers from several design flaws that hinder it from growing as a social network, a gaming platform and hinder the games on the system from doing anything really cool. This alone is one of the huge reasons why you probably have never heard of Legions and why it resides in obscurity as a game some of the old school Tribes players turn to play, which is a real shame because its actually not a bad game (like most other IA based games).
Lore Aftermath (Max Gaming) - Lore Aftermath is probably one of the better mech or mecha games you will never have played. Designed as a Mechwarrior clone the game hits all the required needs for a mech game such as different mechs, player customization of weapon loadouts and mech appearance, multiple levels and gametypes. But a combined lack of publisher support and the issues with the IA portal itself (outlined above) have hindered this game's (and many other games) potential to be something more than a really cool web demo.
Cyclomite (Wideload Shorts) - I seriously want to know what someone was thinking when Wideload presented this title for IA. Its not just bland and visually boring but its lacking the crucial fun factor that a game needs. Thankfully IA pulled this atrocity down, but IMHO it still ranks up there with one of the most overhyped games ever produced.
Ace of Aces (Mad Otter) - Take the guy that helped created the Red Baron WW1 fight sim and let him create another awesome WW1 flight sim. Thats Ace of Aces. A fun and polished game that unfortunately suffers the same fate that every other IA game suffers from, namely a really poorly done portal and lack of publisher support that has done more harm than good to a fantastic game.

Xbox 360
Mass Effect (Bioware) - A really great game that felt true to its origins of giving that cool 80s sci-fi movie vibe. The story was great, graphics were awesome and the gameplay was pretty good once you realized its a tactical shooter and not a straight up FPS. Only major complaint were the massive interfaces which were a pain to use with a controller and the whole "weapon upgrade" system but overall worth every penny I spent on it.
Assassins Creed (Ubisoft) - Ubisoft has really hit a niche lately with going for more artsy games that are a visual treat to watch instead of trying to do some lame "innovation" with gameplay like its rivals do. The result is an easy to play and enjoyable game that while at times might get bogged down with too many side missions is still a recommended title to play.
End War (Ubisoft) - I picked this one up for $5 in the EB Games used bin (ya I buy used games somtimes, sue me). Basicly you have a small scale tactical strategy game masquerading as a RTS, which is perfect for me because I like these types of games, but I can see why the game was hated by critics and players. The voice control stuff is neat and certainly makes the game more enjoyable than it is. I have to wonder if a Natal based End War 2 that combines voice with motion is in the works and if so, if it would fare any better?
Guitar Hero 3 (Activision) - The other game I picked up in the used bin for $10. This might be the last good 'Hero' game before the music genre got flooded with products. Pretty self explanitory title I bought mostly to kill some time. Better music than GH2 thankfully.

iPhone
Jounce (Max Gaming) - Made by my friend Matt Mitman, Jounce is a music puzzle game that really shows some great gameplay ideas mixed with a so-so but forgivable interface. With that said though the game is pretty innovative and different and a great example of what gamedevs should be looking to do with the $1 or $2 iphone games market instead of killing themselves making some 'opus' game that will rarely be appreciated and never make its investment back.
Rune Match (Max Gaming) - A match 2 game that uses the rule of "no other shape can interupt the line between two matches". Ya it sounds confusing but its still fun as far as casual match 2 games go. The game pace is a bit slow but overall its likeable.
Sketchbook Pro (Autodesk) - This is my #1 most used app that isnt related to social networking. I really cannot recommend it enough to people to buy and have to thank Autodesk for creating an app that's awesome for killing time. I haven't made any sort of master pieces worth showing off, but I have used it to mock up some rough concepts for my gamedev work while on the road and its been a great app to keep my son occupied with coloring art I make.
Marble Blast (Instant Action) - Drive a marble around a bunch of obstacles using the accelerometer. Its classic Marble Blast but for your iphone. Pretty neat game even though I am piss poor aweful at using the accelerometer to drive my marble, so it hasn't caught my attention much. But its still one of the better iphone games I have played.
Worms (Team17) - So. Very. Aweful. I still regret buying this game. I remember Worms for the PC being a lot of fun throughout all the various versions, yet Worms for the iPhone is so very bad because of the poor controls. What gives guys?

Pen & Paper / Boardgames
Dark Reign RPG (Palladium Books) - Zombie apocalypse via Palladium Books. This RPG is pretty well thought out, the art for the most part is clean and enjoyable (though there are some pieces I hate) and overall it does a great job of giving combining both the classic zombie experiance with the more modern l4d/resident evil style play that a mixed party of players would want. Only main complaint is that the zombie info is very indepth so you need to read a lot to prep as a GM. The main book is very affordable at only $23 USD so you really cannot go wrong.
Munchkin (Steve Jackson Games) - I bought this for a lark for my birthday in December. Most people were kinda iffy at the start about playing it but after only a few minutes in they were in love with the game and everyone was having an awesome time. A great game for gamers and non-gamers alike thanks to its simple rules and easy play.
Rifts RPG (Palladium Books) - Rifts is one of those games thats been out for almost 20 years, has a piss ton of sourcebooks and unfortunately people have mixed experiances with because the game caters to all genres of gaming and without fine control by the GM can encourage munchkinism to the 10th degree. With that said I still like the series and buy the books, I think they're very well done and are a great example of an 'indie' level developer creating a fantastic IP that has grown organicly.
Cribbage - Knock the game all you want, but its a demonostration 'sport' at the winter Olympics. In all seriousness though its a good classic card game that I think a lot of people overlook for its simplicity and ability to encourage that much needed "social gaming" aspect that has helped to allow a lot of lackluster games for the past 8 years succeed.

Thursday, October 29, 2009

Frankenstein Mudbox

I had some time this past weekend to start work on a fun little project that was themed along with the forthcoming holiday (Halloween). I decided to do a bust of classic Frankenstein in Mudbox...



Larger Version

I need to work on the hair a bit more before I start texturing but overall I am pretty pleased with the result I got here.

As for why go with classic Frankenstein, I figured it was more of a challenge and paid a nice homage to a classic movie character as opposed to making my own abomination version of it.

Thursday, October 01, 2009

Fixed up the Blog Feed

The host provider for this site made some changes a few weeks ago, moving all the sites over to a new server for hosting. Unfortunately they changed the path structure very slightly. Not enough to break the site, but enough to cause any blogs I tried to post to not update properly.

Looks like I have it resolved now though so expect some new blog posts soon.

 

 

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