Max Quad Menu Work Flow Trick
I thought that I would take a few moment to share a little 3DS Max trick for speeding up your productivity when you are doing a repetative task such as creating polygons/faces, adjusting skin weights, etc..
As you already know, when you are working in a particular modifier in 3DS Max most of the commonly used commands/tools from that modifier are accessible from the quad menu. But what I bet you don't know is that if you are frequently using one of these commands/tools from the modifier you don't actually need to navigate through the quad menu or the modifier panel. Instead you can quickly access that command/tool again by clicking on the header group that that command/tool is assigned under in the quad menu.

In the above image you will see that "Create Polygons" is hilited in the quad menu list, this is because it is the last command/tool that I just used. If I adjusted my view, applied a transform to an object or something and wanted co use the "Create Polygons" tool again all I need to do is click on the group header for that command/tool which is "Tools 2" which will instantly turn the "Create Polygons" command/tool on so that I can use it again.
Overall this is a handy productivity trick that I recommend that you try out and get used to.



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