GDC Day 0.5
This is a belated post for Tuesday's GDC events. On this particular day the Max Gaming crew took things a bit easy, waking up late and spending some time tweaking various settings in our Multiverse demo world on this very unreliable hotel wireless connection that we have access to here.
Once that was completed we made our way down to the Moscone to see what was going on at the Multiverse booth. Using our exhibitor passes we got early access into the expo hall and snooped around. This place was a made hive of busy union workers, some working, some not, setting up various booths. I was amazed the size and complexity of some of the booths that are here at the show, a lot of them have a big fancy E3 style to them, while others are a lot more subdued and typical GDC.
During this time we got an opportunity to test out our tech demo on the kiosk machines at the Multiverse booth where we are stationed during the show. Thankfully the game runs pretty smooth on these machines and there were no issues. Corey Bridges from Multiverse took this time to setup his space in the booth to do his presentations, giving us both a quick run down of the talk he is planning on doing and making us laugh our asses off in the process.
Once everything was wrapped up at the Moscone, we all went down to a nice italian restaurant named Umbria, here the guys at Multiverse (thanks Bill Turpin) purchased a great dinner for his multiverse team and all the demo teams such as our that were present at the show. We all had a great time here spending a number of hours eating some fantastic food as well as chatting with everyone around us about the multiverse technology and game development.



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