This past weeked marked the start on some new work for a variety of projects which I am very excited about.
First up is a continuation on an art contract that I am doing with the great guys over at 21-6 Productions on a product that they are developing called Dimenxia (which is an educational based FPS game). I recently completed some character, enemy and weapon art for them and now I get to work on a few more character weapons & items, some teaks and a bad ass tank!
Realm Wars work continues at a slow but steady pace with construction on a new map/mission for the next release. Right now everything is getting concepted, roughed in and sized up so that the environmental artists will have an easier time getting everything just right. I am probably going to take some time too and get into the Map/DIF creation process and hopefully keep a full head of hair. I am still waiting on a response from Markus about the new shield DTS shape and the latest bug we have on it, but hopefully that won't be too long of a wait. In the mean time though I am going to start work on a new Axe and tweak the hand to hand animations once again so that they are a bit cooler.
Lastly work continues on a new HUD for Lore Invasion infantry. The overall goal I am approaching with this HUD is to utilize much of what we have going already for the MAV but give it a more simplistic approach (while also giving the MAVs a bit of a tweak to look more technical than they already are in regards to their HUDs).
As an added bonus I am going to start playing with Shaders next week on one of the Lore Invasion MAVs as a test using Torque Shader Engine. The overall goal is to get the in game MAVs looking as cool if not better than some of those high resolution shots I did for the GDC '05 posters. This is obviously a real boon as it will assist in the creation of Realm Wars going TSE sometime after this next release.
Side Note: Need to remember to put in more images to help outline and describe my current task lists better.