Back Home & Max 9 Arrives!
I have actually been back from Ohio since late Tuesday evening. The trip was fun and very productive overall (2 days of business meetings plotting out the next year, which include 3 new games), but I have to admit that it's nice to be home.
I have spent the past few days doing some back end management stuff with Adrian, plotting the next game that will be wrapped up soon, as well as give my input on all the killer new features that we are putting into the Lore Sequel (the features are already developed, they just need to be integrated). The Xbox 360 also got some love with the addition of Ghost Recon Advanced Warfighter, Oblivion and Lego Star Wars 2 to the list of game.
As an added bonus, one of my copies of 3DS Max 9 arrived (thanks Autodesk team for sending this over so quick) as well. I have been working with Max 9 for a while now and I honestly have to say this build rules! It doesn't look strong when you view a features list overview, but just ignore that, sit down with the application and tear around it for a bit, you will not be disappointed by the changes that have been made (all of which make you an even more productive 3D artist).
The only negative thing of this past week has been the need to rebuild this Pentium 3 machine that I use for junk collection (ie. internet & email). I just now have it back up to a normal state and I think its pretty stable after rolling back my ATI Catalyst drivers to version 5.1 for this Radeon VE graphics card that runs in the machine.


