Postive Study Results for an Education Game I Helped Make
About a year ago now I helped create some art for DimensionM, an educational game produced by Tabula Digita. DimensionM initially began its concept as a game called Dimensia (a game I also worked on), a single player game in which the player was trapped on a reserach island where experiments had gone crazy and strange creatures had evolved. In both of these games you needed to utilize math skills, and not l33t deathmatch/killing skills, from around the grades 4 thru 6 range to complete the puzzles.
Throughout the development of DimensionM, Tabula would tell us how the kids really liked the concept of the game and couldn't get enough of it and would in fact stay late after school to continue to play it. Well now there is some scientific proof that shows that these types of serious/educational games really do benefit children (as someone who played educational games back on the Atari XE computer I can attest to this already, but I guess some people need reearch proof that it really works).
I think its pretty cool to see work that you have done become very well recieved by the target audience, and even more so to see that it has helped benefit them. Even better is the fact that our team (Maxgaming and 21-6) was able to do this on time and on budget and while completing all the goals we had set out on top of the fact that we had to help bail out the team that was involved in this project as well. So this was a real double-win IMHO and has put a nice positive spin on my day.


