It's Not Dollars But Your Personal Investment
Isn't it interesting in indie game development when you see someone complain about the prices of the tools that they need to purchase (such as the game engine, programming or art tools) you just know that these same people will spend more than that in a year on upgrading/purchasing a new computer, buying books and training, accessing the internet on a fast high speed connection, paying for web hosting to promote their game or to run a SVN server for their team and many other things.
No one said making a game is supposed to be cheap or easy, it's a challenge that requires an huge investment. An investment financially and an investment from yourself to spend countless hours working on a dream you have and put in more blood, sweat and tears than you think you could possibly ever have. As such the real question people should be asking is not "How much does it cost to make a game?" but "How much of myself can I put into this so that I suceed?", and the true answer to that is far more than you can possibly expect. But then that is why making games isn't easy or cheap, that's why you don't see every joe bloe with a computer making a game for their best friends to play. If it was easy the magic that went into making it to deliver an entertaining experiance would be lost to its players.



