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Captain
Zap is a game that is being developed by a friend of mine
on the garagegames.com website and because of all his hard
work and dedication that he is bringing into his project
(for the fun of it, he already has a programming career
in the games industry), I felt that I should lend him a
hand with some art.
The model
that you see above is Captain Zap, the main character in the
self-titled game. Zap was completely created by me and is
rigged up to a bones skeleton system that allows him to be
used in the test demos of the game. The model itself is roughly
1300 polys and uses the MultiRes modifier to do LOD in the
engine. Zap uses a 256x256 texture map, which although large,
works well since Zap is one of the primary focuses of the
game.
Zap
was created in 3DS Max R4
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